• INTRODUCTION

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    Hi I am Li Mingyang

    I am a young filmmaker and film researcher.

    I earned my BA in Communication from South China Normal University and my MFA in Film from the Communication University of China.

    My research focuses on the interaction between traditional cinema and digital images on the internet in the post-cinematic era. I am particularly interested in digital images created by young amateur internet creators who use traditional films as footage for re-editing.

    Hong Kong films are an important research subject for me. With the development of the Greater Bay Area, Hong Kong films have appeared on mainland screens in new ways. Many classics have become important footage for young amateur creators on the internet to repurpose.

    I am committed to exploring the cultural impact of these images and their role in shaping youth culture.

  • RESEARCH

    INTERESTS

    Hong Kong Cinema; Retro Imagery; Digital Found Footage Films

    Paper 1

    Farewell to Nostalgia: Mainland Chinese Youth's De-territorialization of Hong Kong Classic Films

    ——Li Mingyang, Li Yanlei

    Accepted for the 2025 Hong Kong Film Studies Conference.

    The CEPA has gradually revitalized the Hong Kong film industry amid cross-regional integration. Despite the rise of new mainstream and new Hong Kong films, classic Hong Kong films still hold considerable sway over Chinese audiences, particularly the young. Unlike those who lived through Hong Kong cinema’s golden age, young Chinese viewers revisit these classics not out of nostalgia, but with a retro affect that is highly critical and reflective. This affect spurs them to reinterpret the "Hong Kong characteristics" in these films. From Gilles Deleuze's nomadic theory perspective, the "Hong Kong characteristics" in film have long been trapped by a local consciousness and identity rooted in "negation," leading to a nostalgic fixation. However, the engagement of young Chinese audiences has revitalized these characteristics. In cyberspace, they use non-linear editing software to disrupt the nostalgia cycle, infusing the gaps with a blend of Chinese traditional and contemporary youth cultures. This allows the "Hong Kong characteristics" in film to break free from the territory of negation.

    In recent years, Dreamcore imagery has gained popularity on Chinese internet platforms. Its film-textured visual style has led many to view it as merely a continuation of "analog nostalgia." However, this perspective is paradoxical. As "digital natives," Dreamcore creators have never experienced the analog era and thus have no past to reminisce about. In fact, Dreamcore represents a retro emotional practice. Yet, in cultural studies, long-standing biases often lead people to regard retro as a derivative of nostalgia. This stems from a cultural environment characterized by linear time, where people tend to equate "ancient" with "old" by perceiving time through space. However, retro is not synonymous with nostalgia, and Dreamcore is distinct from analog nostalgia. For creators who have never experienced the analog era, the retro space they construct offers an entirely new temporal experience, which is a progressive emotional practice. To clearly reveal the progressiveness of Dreamcore, this article will first analyze the differences between retro and nostalgia and use this analysis to distinguish Dreamcore from analog nostalgia. It will be argued that the creation of Dreamcore aims to break through spatial cognitive limitations and pursue a genuine temporal experience.

    Paper 2

    The Distinction between Retro and Nostalgia: The Real Dimension of Time in the Images of "Dream Core"

    ——Li Mingyang, Li Yanlei

    Accepted by Appreciation, scheduled for July–August 2025.

    Paper 3

    Research on "Post-adolescence" Trends in Recent Chinese Cinema

    ——Li Yanlei, Li Mingyang

    Accepted by Film Studies, scheduled for August 2025.

    The increasing post-adolescent population in China has triggered a structural shift in the film market. This demographic now dominates both the creation and viewership of films, resulting in a significant increase in post-adolescent characters on screen. These characters underscore the disconnect between the post-adolescent group's spiritual and physiological ages, as well as their prolonged and passive transition into adulthood. Although the post-adolescence image is a common theme in global cinema—often portrayed by young directors in Germany and Japan—it remains underexplored in Chinese films. Existing studies are few and often misunderstand the concept of post-adolescence. Therefore, it is crucial to redefine the concept and characteristics of post-adolescence in China and analyze the artistic traits that Chinese films develop while portraying post-adolescence images.

    With the development of the Internet and the rise of Generation Z, the integration of ACGN culture and mainstream culture has deepened continuously, and its influence on film aesthetics has become increasingly significant. Many filmmakers have attempted to incorporate ACGN elements into their works, but there are few successful cases that have broken through the barrier between live-action films and ACGN culture. Most films fail in this integration, resulting in poor box office performance and negative reviews. Japan, as the birthplace of ACGN culture, has valuable experience in the field of anime and manga adaptation films that is worth learning from. Among these filmmakers, Japanese director Fukuda Yuuichi has attracted much attention in China for his expertise in directing anime and manga adaptation films. His films successfully integrate ACGN culture through cross-dimensional art scenes, character portrayals with ACGN aesthetics, and anime-like sound elements. Therefore, studying Fukuda Yuuichi's cinematic style can provide important references for Chinese filmmakers to break through the barriers between live-action films and ACGN culture.

    Paper 4

    A Study on Fukuda Yuuichi’s Cinematic Style

    ——Li Mingyang, Li Yanlei

    Published in Comparative Study of Cultural Innovation 9(14), May 2025.

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    MOVING IMAGE

    FOGGY MEMORY

    香菸代替指尖鑽進騷動的心室,

    跳起麻痹神經元的鬼步舞。

    My 10 Years Images

    影像是我的身體,

    代替我躍動的思維。
    這是對過去十年創作影片的重新彙編。
    仿似一台手術,解剖我的記憶與靈魂。
    字縫偷偷出賣了我的真理,
    但無傷大雅。
    只要繼續流動,便無需回溯。

  • STILL IMAGE

    ITCHY MEMORY

    白痕飛逝,遺下紅足印;我拒絕身體乳,年歲亦然。

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    Red or White

    這是我在2014年創作的第一套攝影作品。

    我把鏡頭聚焦在迷茫的青年身上,刻下他的苦悶。

    欲望如同“消渴症”,让人瘙痒難耐。

    白色劃痕淡去后,皮膚上留下了火紅的足印。

    他渴望成為“叼著香菸的惡魔”,吞吐自己的靈魂。

    牆上留下了四個大字:

    ——事與願違。

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  • POP DESIGN

    INSOMNIA MEMORY

    夢,洩漏於清醒的裂縫;沉睡時,夢醒。

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    Farewell to the Tempest

    我不確定是否他們的擁護者

    卻有離別的悲傷

    疫情下的暴風不及梅雨

    銷聲匿跡的幽靈

    說聲再會

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    Addiction

    聽聞“見手青”能讓人做美夢

    “醒了劇痛”

    警惕的人如是說

    “炒的時候必須加蒜”

    云南人曰

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    The Garden of Forking Paths

    亂花漸欲迷人眼

    小徑分岔了假花

    你我忘記了自己的容貌

    在布景板裡的遊戲

    明日最佳